12/16/2023 0 Comments Narita boy metacriticAnd for the most part, it delivers! While the combat can become a bit stale later on, the world-building and general Narita Boy is a game I was following for quite a while ever since they debuted the first trailer. I like my indies, and when I saw this game was fully embracing the neon techno future of a world like Tron with all the retro trimmings of games like Another World, I was sold. Narita Boy is a game I was following for quite a while ever since they debuted the first trailer. If you feel what this means, then I recommend this game. This is more of an experience than a game. This is a treat for the eyes and ears, hands-down. The world is beautifully realized and it feels like the art's near-flawless. The story and writing add weight by being rich with surreal spiritualism and technobabble. That being said, it's powerfully stylized with a matching soundtrack. I've seen this being called a metroid-vania this is incorrect, exploration is just unlocking a door or getting a key. Combat is simple and doesn't draw me in even after completing the game. The story and writing add weight by being rich with The gameplay is serviceable it doesn't excel at anything in particular. The gameplay is serviceable it doesn't excel at anything in particular. I guess it's a way of telling us the next game will be a beat 'em up? Anyways it's not awful, just frustratingly average for the potential it had. The game ends on a high note with a big twist, but just after that you get a powerup called "Beat 'em up" and the game just ends with a "To be continued.". The final boss is probably the worst in the game, with really poor telegraphy on attacks, and being more of a big damage sponge with bullsh** moves rather than a powerful evil techno-wizard. The backstory of the creator was the only thing I didn't skip, and it was the most enjoyable aspect of the game. About halfway through the game I started skipping every single dialogue because I found it really hard to concentrate on what's being explained (and I'm used to playing old-school RPGs, reading long texts is not a problem for me if they're interesting enough). Seriously, I got into the game hoping for an engaging story about a digital kingdom, which really is my jam, but it's really badly delivered. You'll constantly be talking to NPCs that have the same 5 to 10 appearances, and the dialogue is baffling. The other part of the gameplay consists of jumping around, acquiring powerups that can only be used in very specific ways, and add nothing to the game, they're just cool ideas that aren't incorporated in any meaningful way into the gameplay. In fact, the majority of the bosses are either easy and boring or frustrating in a badly designed way. The main mechanic of the game is activating differently colored "modes" to kill enemies with that color quicker, but none of the bosses use the mechanic. The combat is serviceable, it works but isn't really engaging. However, Narita Boy is pretty disappointing in most aspects. The main mechanic of the game is activating differently colored "modes" to kill enemies with that color quicker, but none of the I really don't want to be harsh with this game, since it's made by such a small company and comes from Spain (my home country), no less. I really don't want to be harsh with this game, since it's made by such a small company and comes from Spain (my home country), no less.
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